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Obsessed with anything video games and tech, I like to create intuitive and engaging user experiences for users! With a passion for UI/UX design, I focus on creating seamless, immersive, and player-centric interfaces.

Micro Dev Log

Plush Shop Simulator Dev Log v0.1.8

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Improvements & Additions

🔹 Gameplay & QoL

  • Added Steam Achievements

  • Major economy updates

  • Implemented Skill Tree system

    • Supplier discounts

    • Increased income

    • Input script added for Skill Tree navigation

  • Added FOV slider

  • Added Quick Tips to guide players on Gacha, opening boxes, and core mechanics

  • Added warning when throwing away boxes that still contain items

  • Improved register text readability

  • Cars not stopping at crosswalks now allow the player to walk across the entire street

  • Sponge movement is now restricted to the stain area

🔹 Visual Improvements

  • Removed old billboard assets

  • Fixed UI overlaps during:

    • Welcome tutorial

    • Day skip & text UI

    • Save file screen (English + rounded time values)

  • Fixed Polish subtitle overlap in save files

  • Fixed sink-into-floor issue when placing boxes

  • Improved visibility of Settings tabs (Graphics / Gameplay)

Bug Fixes

🔹 Customer & Employee Fixes

  • Fixed red shirt customer not holding a cart

  • Fixed Janitor AI:

    • Getting stuck in animations

    • Unable to use crosswalks

  • Employee salary now updates correctly on the Employee screen

🔹 UI, Input & Systems Fixes

  • Fixed Settings X button not working in Main Menu

  • Fixed repricing issue where C key couldn’t be reused

  • Fixed delivery speed text bug in Skill Tree

  • Fixed market price mismatch for Gacha of the Day

  • Fixed Gacha of the Day not changing

  • Fixed warehouse achievement unlocking incorrectly

  • Fixed mouse cursor disappearing randomly on PC

  • Fixed next mission after 18 being bugged

  • Fixed paid bills still showing the Pay button

  • Fixed UI elements moving when interacting with slide-in/out buttons while paused

  • Fixed inability to collect objective rewards when UI overlaps PC

  • Fixed player being able to resume game by clicking background during modal windows

  • Fixed all keybinds being assignable to the same key

  • Fixed keybind reset not applying until returning to menu

  • Fixed background UI being clickable while Settings is open

  • Fixed inability to place shelves after moving them

  • Fixed multiple softlocks related to:

    • Placement mode

    • Furniture boxing & throwing

    • Opening menu while holding items

  • Fixed taking multiple Gacha items into hand causing interaction lock

  • Fixed inability to open Gacha items from shelf

  • Fixed incorrect task order:

    • Task #11 now requires Gacha License

    • Task #12 now requires purchasing a Gacha item

  • Fixed missing license guidance causing player confusion

Miscellaneous

  • Renamed Jerry the Mouse

  • Improved license communication for early-game tasks

  • General stability and polish improvements across systems

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Updated

Dev Log 11/19/2025

I've been working on this portfolio site the past couple of days. I feel like I should've done this sooner! Using PagesCMS has certainly made things a lot simpler and easier for me. I might use it for future projects. I feel a bit rusty with NextJS since I haven't used it in a while but I think this turned out well.

Updated